Rust: how to wipe – new map and blueprint reset

How to do a map wipe or a full wipe including blueprints on your Rust server – by hand or with the auto-wipe server.

2 minute read Updated 09.11.2026

In Rust you regularly start fresh: a wipe resets the map and, if you want, the learned blueprints too. Here is how on your server.

Map wipe or full wipe?

  • Map wipe: new map, all bases and items are gone. Learned blueprints stay.
  • Full wipe (BP wipe): blueprints are deleted as well – everyone really starts from scratch.

Wipe by hand (regular Rust server)

  1. Stop the server on the server page.
  2. Files tab → folder server/rust.
  3. For a map wipe, delete the files that start with proceduralmap. and end in .sav (and .map if present).
  4. For a full wipe, also delete the file player.blueprints.….db.
  5. Want a different map? Change the World seed in the Startup variables tab first – see Map, world size and seed.
  6. Start the server. Rust generates the new map on start, which takes a few minutes.

Tip: create a backup under Backups first. Then you can restore the old state if something isn't right.

Wipe with the Rust (Auto-Wipe) server

The Rust (Auto-Wipe) product has the wipe built in:

  1. Startup variables tab → switch on Regenerate server (wipe).
  2. Files to delete lists what is removed on a wipe – map files, player data and the data of some well-known plugins. For a full wipe, add server/rust/player.blueprints.*.db there.
  3. Choose Reinstall on the server page. The listed files are deleted and a new map is generated.
  4. Afterwards switch Regenerate server off again, otherwise every reinstall wipes again.

The monthly forced wipe

Facepunch releases a big update on the first Thursday of each month (evening, German time). After that, old maps no longer work – a map wipe is then mandatory. Your server downloads the update automatically on the next restart. Whether you also delete blueprints is up to you.

With Oxide plugins: after the update a plugin may not work for a short time until its author updates it – see Plugins with Oxide.

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