In Rust you regularly start fresh: a wipe resets the map and, if you want, the learned blueprints too. Here is how on your server.
Map wipe or full wipe?
- Map wipe: new map, all bases and items are gone. Learned blueprints stay.
- Full wipe (BP wipe): blueprints are deleted as well – everyone really starts from scratch.
Wipe by hand (regular Rust server)
- Stop the server on the server page.
- Files tab → folder
server/rust. - For a map wipe, delete the files that start with
proceduralmap.and end in.sav(and.mapif present). - For a full wipe, also delete the file
player.blueprints.….db. - Want a different map? Change the World seed in the Startup variables tab first – see Map, world size and seed.
- Start the server. Rust generates the new map on start, which takes a few minutes.
Tip: create a backup under Backups first. Then you can restore the old state if something isn't right.
Wipe with the Rust (Auto-Wipe) server
The Rust (Auto-Wipe) product has the wipe built in:
- Startup variables tab → switch on Regenerate server (wipe).
- Files to delete lists what is removed on a wipe – map files, player data and the data of some well-known plugins. For a full wipe, add
server/rust/player.blueprints.*.dbthere. - Choose Reinstall on the server page. The listed files are deleted and a new map is generated.
- Afterwards switch Regenerate server off again, otherwise every reinstall wipes again.
The monthly forced wipe
Facepunch releases a big update on the first Thursday of each month (evening, German time). After that, old maps no longer work – a map wipe is then mandatory. Your server downloads the update automatically on the next restart. Whether you also delete blueprints is up to you.
With Oxide plugins: after the update a plugin may not work for a short time until its author updates it – see Plugins with Oxide.