Help · When something isn’t working

Server no longer starts after a mod change

How to find the mod at fault and get your server running again quickly.

Usually it’s caused by a missing, outdated or wrongly ordered mod.

1. Read the console

Open the Console tab and start the server. The last lines before the crash often name the mod (e.g. “Cannot load …” or “missing addon”).

2. Check the load order

In the Mods tab: frameworks (e.g. CF, Dabs Framework) belong at the top. Required mods are added automatically when you save – save the list once more.

3. Remove the most recently added mod

Remove the most recently added mod, save, restart. If the server runs again, that mod was the culprit.

4. Players get kicked (“Signature” / “bikey”)

We automatically place the keys (.bikey) in the keys folder on start. After a mod update, a restart is usually enough.

5. Backup

Nothing helps? Restore the backup from before the change (Backups tab) – for packages, we create one automatically if a slot is free.

We’re also happy to help via ticket – please include the last lines from the console.

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