Palworld needs a lot of memory – and the need grows the longer the server runs. Plan with some headroom.
Guide values
| Players at once | Recommendation |
|---|---|
| 2–4 | 4–5 GB |
| 5–10 | 6–7 GB |
| 10–20 | 8–9 GB |
Daily restart
The Palworld server hardly releases memory while running. An automatic restart once a day (e.g. at night) keeps it stable – set up in a minute: Automatic backups and restarts with schedules.
What else affects it
- Bases and Pals: Many bases with many working Pals cost memory and CPU.
- Raids: The startup variable bEnableInvaderEnemy (
ENABLE_ENEMY) turns off raids on bases – this noticeably relieves the server. - CPU power: Palworld computes a lot. If it lags with many players, the next CPU tier often helps more than extra memory.
Start small, upgrade later
You don't have to decide right away: you can change the memory yourself at any time – your world, mods and settings stay, and on an upgrade you only pay the pro-rata difference. See Booking more or less memory.
On the server page, the history shows how much memory your server really uses and recommends a suitable tier if needed – more on this. If it lags even though memory is free, more CPU power usually helps more.
Try it out
You can test the Palworld server free for 24 hours – how it works. To order: Rent a Palworld server.