Rust: choosing the map – world size, seed and custom map

Set the world size and seed for the procedural map or load a custom map via download link – with tips on the right size.

2 minute read Updated 09.11.2026

Rust generates the map on first start from world size and seed. Alternatively you load a ready-made custom map.

World size and seed

In the Startup variables tab:

  • World size (WORLD_SIZE) – edge length of the map in metres. Default is 3000.
  • World seed (WORLD_SEED) – a number the map is generated from. The same seed and size always produce the same map.

Which size fits?

Players at onceWorld size
up to 102000–2500
10–503000–3500
over 504000–4500

Bigger maps need more memory and a longer first start – see How much memory does a Rust server need?.

Picking a seed: on sites like rustmaps.com you can preview maps for a seed and size and pick one you like.

A new size or seed only applies to a new map – i.e. after a wipe.

Loading a custom map

Load custom maps (.map file) via a direct download link:

  1. Upload the .map file somewhere it can be downloaded directly via link (the link must point to the file itself, not a download page).
  2. Startup variables tab → Custom map URL (MAP_URL) → enter the link.
  3. Restart the server.

If Custom map URL is set, world size and seed are ignored. An invalid link crashes the server – then clear the field again.

Good to know

  • Level (map) (LEVEL) is set to Procedural Map, the randomly generated map. That's right for most servers.
  • Your players download the map automatically when they join.
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